If there is an accessibility feature you would like to request, please contact us up.multimedia.australia@gmail.com
Key Accessibility Features:
- One click interface. The game is played with a single tracking input (for example, a mouse) and one click.
- Event driven. There are no time constraints in this game, the pace of the game is entirely controlled by the player.
- Settings saved. All accessibility settings are saved when changed, so game always launches with previous settings.
- Accessibility options available in game. Difficulty settings can be changed in game via the menu.
- Source included. Gameplay can be fine-tuned for individual players.
- All areas of user interface can be accessed using same input method as the gameplay.
- Multiple simultaneous actions are not required.
- Game starts in windowed mode for compatibility with overlaid virtual keyboards (fullscreen available via settings).
- First scenes function as a basic tutorial.
- Gameplay thumbnails with game saves.
- Separate mutes for effects and background music.
- No essential information is conveyed by a colour alone.
- Easily readable default font size.
- Game can be played without any audio.
- Subtitles option. SFX and ambient sounds have subtitles.
- Story mode. Skip or lower difficultly of big puzzles.
- Option to disable timed events such as moving platforms.
- High contrast mode. Non-essential graphics are darker.
- Disabled distracting animations. Option to disable particle effects and background animations.
Where possible we try to adhere to the Game Accessibility Guidelines.
Full list compared to Game Accessibility Guidelines
- Offer a choice of difficulty levels
- All settings are saved/remembered
- Allow difficulty level to be altered during gameplay, either through settings or adaptive difficulty
- Offer a means to bypass gameplay elements that aren’t part of the core mechanic, via settings or in-game skip option
- Provide a manual save feature
- Source included to allow controls to be remapped
- All areas of the user interface can be accessed using the same input method as the gameplay
- Controls are as simple as possible (one-click interface)
- Interactive elements are large and well spaced
- Support more than one input device (mouse and other control pads)
- Option to make interactive elements that require accuracy stationary
- No multiple simultaneous actions (eg. click/drag or swipe) are not required
- Game is based on player's own speed
- No repeated inputs (button-mashing/quick time events)
- Supports windowed mode for compatibility with overlaid virtual keyboards
- Avoids requirements for buttons to be held down
- Source included to allow interfaces to be rearranged
- Key repeat obeys user's operating system preferences.
- Game can be started without the need to navigate through multiple levels of menus
- Uses an easily readable default font size (can be increased/decreased with F4/F5)
- Use simple clear language. Sample of game text was rated "Easy to read. Conversational English." on Flesch-Kincaid Reading Ease.
- Game uses simple clear text formatting
- First level functions as tutorial.
- Players progress through text prompts at their own pace
- Flickering images and repetitive patterns can be disabled
- Game includes contextual in-game help via Doug.
- Game employs a simple, clear narrative structure broken into 12 shorter sections.
- Text hovers, animation and high contrast mode give a clear indication that interactive elements are interactive
- Provides an option to turn off / hide background movement
- Provides gameplay thumbnails with game saves
- Provides separate volume controls or mutes for effects, speech and background/music
- Sound / music choices for each key objects / events are distinct from each other
- Provides an option to dim all non interactive elements
- No essential information is conveyed by a colour alone
- Uses an easily readable default font size
- Uses simple clear text formatting
- Provides high contrast between text and background
- Cursor / crosshair colours / designs can be overridden in source or by a mod
- No essential information is conveyed by audio alone
- Provides a text description of narratively / atmospherically significant background noises
- Provides visual indication of who is currently speaking